This option of the Falcon F1 with shortened stock features shockproof multicoloured IPS-screen to display game & service stats. Hit sensors are also built into the body to provide fair & interesting game conditions. 3 Built-in hit sensors increase interactivity and interest level of the game. And multicolored IPS-screen, strengthened with a protective glass, indicates up to 30 game & service values.
The set for exciting laser tag battles. The blaster is equipped with impulse recoil which is much more realistic than usual vibration. The color IPS screen does not only attracts the attention of players, but also displays all the game and server statistics. Hit sensors built-in the body are the key to an honest and safe game.
The most advanced set of Falcon. The maximum functionality gives the players a wow-effect and the desire to return to your club again. The original print looks impressive and the weapon special, and the red dot scope increases the accuracy of the shot. statistics. Hit sensors built-in the body are the key to an honest and safe game.
The screen is integrated in special mounting racks and protected with 6 mm glass, which eliminates mechanical damage and displacement when falling.
The wide viewing angle without glare ensures clear visibility of all indicators from any angle. Bright backlighting allows visitors to clearly see all game indicators even in sunny weather.
30 coloured indicators are intuitive for players of any age and allows them to perceive the information easily even in high dynamic of the game
Service indicators of the screen allow immediate game sets customizing. Information displayed in boot-mode optimizes the process of updating the equipment up to the new version in a few minutes.
When fired, impulses directed to the shoulder pass along the body, imitating the real recoil from the weapon. The recoil effect is much more realistic than the usual vibration of the body, which enhances the involvement in the gameplay.
The recoil module is fully synchronized with shots and is capable of reaching 565 beats per minute. If a player fires one shot, one impulse is tactile, and if it is a turn of three shots, there are three impulses.
The player clearly feels the hits towards the shoulder, and not the steady trembling throughout the body which is created when using the vibro-motor. A tactile sense of real impact gives players more emotions.
Due to the autonomous power supply system with a separate battery, impulse recoil does not affect the operating time of the blaster itself.